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Elf and Weretiger redesigns

by O on July 29, 2010 at 8:49 am
Posted In: Artwork, Sketches

Continuing with the process of redesigning the comic characters, I moved on to Elf and Weretiger. Both of them were considerably simpler than Dwarf because they don’t actually use armor like he does, so the functionality of the suits are easier to handle. This time it was more an issue of selecting color schemes.

In the past, Elf had always worn long sleeves and gloves on both arms, and every time he did magic I liked to tear the cloth on his left arm because of the energy from the curse caused by the magic glove (which is no longer visible on him). This time I wanted to get rid of that and instead give him an much more interesting way of covering his skeletal arm, so I decided to make him wear a half-cape.

For the rest of his clothing I went with a design that looked a bit more modern, inspired a bit in pirates and swashbucklers, which is a lot more like the original design Carlos had when he created the character in the actual game. The first color scheme is probably the one that is closest to the way Elf has looked before, with purple and blue and adding the red that the latest design had. The second looks a lot more classic and conservative, and I like it a lot. The last one makes me feel like he has electric-based powers, for some reason.

In terms of clothing, Weretiger is the simplest of all the three characters, something that makes his color scheme all that more difficult to choose. On the other hand, Weretiger is yellow, making the colors you can use a bit more limited.

I like the third and fourth ones, with darker clothes underneath and a brighter color for the jacket. But I also like the fifth with a darker jacket. In any case, I feel like I should avoid green with this one because Dwarf already has green, and I want each character to have his own distinctive colors. Dwarf would be red and green, Elf could be blue and purple and Weretiger could be red and brown.

Still, I’m not entirely decided on these colors, so I’d really appreciate some opinions here.

31 Comments

MEX-MEN!

by O on July 28, 2010 at 6:53 am
Posted In: bunnybacon, News

It seems to be the general consensus that the comic should update on Wednesdays and not on Mondays. The reasons given are several, but in general it’s because most weekly webcomics update on Mondays and therefore COMMISSIONED would benefit from taking place on a day less “congested”.

If the webcomic is to update on Wednesdays, then I’d move the Audiorant to Mondays.

And today, you get a Bunnybacon. What is a “Bunnybacon”, you ask? Well it’s when I make a quick drawing. A doodle or a sketch. Call it whatever you want. The ideas are mostly random and more times than not there’s a complete lack of reason or logic. Like the name. Besides, you tell me. Wouldn’t taking off that stiff, boring suit Professor X always wear and replacing it with a mariachi suit make him X times more awesome? Damn right it would!

12 Comments

Dwarf redesign

by O on July 27, 2010 at 10:13 am
Posted In: Sketches

So I have started the process of redesigning the different characters and elements from the RPG storyline, something I’ve been wanting to do for a while.

Today I worked on Dwarf, since he’s actually the one that was rebuilding his own armor. In truth, I’ll be redesigning all three players, and probably Perky as well – but Dwarf is the only one that the story actually demands I redesign. Basically, the idea I want to transmit with both Dwarf and Elf’s new looks is a greater feeling of “badassery”. Let’s face it, they’re not nice people and they’ve done some pretty gruesome stuff along the way, so I really wanted them to look intimidating without going overboard and making them appear to be the Dark Lord’s lost twin.

With Dwarf the functional aspect of the armor was to dedicate the complete left side to defense and the right side to attack. So on his right side he has light leather armor that allows him to move and on the left side he’s completely covered in armor plating (sort of). I’m pretty sure it’s strategically poor, but it works for an asymmetrical design which is far more visually interesting than a balanced one.

From the earlier design I still liked the left shoulder, so I kept that. The rest of the suit I wanted to keep simple, since I do actually plan to have the characters change suits, armor and modify them along the way (as it happens in all games). To the shoulder armor I added a special kind of shield/buclker/bracer that can be attached to the lower part of the skull’s jaw or carried in the hand as a small shield.  I added the “belly plate” sort of as a little personal joke regarding the last comic where Batey complained about his character having a belly. Also, I thought I’d add a plaid cloth for a little “style”.

At the bottom you can see the color possibilities, and I decided  to stick with the classic green design since it contrasts well with the red tones of Dwarf’s beard. The red one does the exact opposite (and we don’t want that) while the third one just makes the whole character a single chromatic mass without any features really standing out (we don’t want that either). The blue one just doesn’t work, I guess because I’ve never really linked cold colors to Dwarves.

16 Comments

A very important matter to discuss…

by O on July 24, 2010 at 12:27 pm
Posted In: News

Hello Abnormals;

This morning I was thinking of where to go next with the webcomic’s storyline. For a while now I’ve been thinking about adding a female rogue to the gaming group (I’m not telling you who would play her), and I was trying to figure out what an addition of yet another character to the group would imply. Basically, it’s just a lot more work.

COMMISSIONED has never really been my main source of income, I’ve never really been good at merchandising and stuff like that. Fortunately, with the recent addition of Dern as our new marketing director that might change. You might see books and toys and stuff like that in the near future. But up until now, it has been what’s connected to the webcomic that I make money off of. Stuff like commissioned artwork and donations and other projects. In a way, the webcomic is just a medium through which I promote myself as an artist. This is why when the time comes to prioritize I always place the webcomic above everything else. It’s what gets people to see my work, it’s an incredibly powerful promotion tool. And for an artist, that’s essential. But it also leaves me with a dilemma each time the webcomic accomplishes its secret art promotion objectives and I get art commissions. I either have the time to work on the art commissions, or I have the time to work on the webcomic. As you might’ve noticed from the past COMMISSIONATHLON, doing both and keeping the same level of quality just doesn’t work out.

It shouldn’t come as a surprise to anybody that COMMISSIONED is more about the art than about the jokes. I don’t really think of myself as being specially funny. I mean, I hope that the comic at least makes people chuckle from time to time but I don’t believe you’d have to travel far to find a funnier webcomic than mine. The writing isn’t really all that great, either. I rarely finish storylines, and the ones I do manage to finish aren’t exactly candidates for a Nebula Award. But I’m OK with this because I focus mainly on the artwork. I at least try to make a joke with every comic strip, of course, and I don’t like it when other (humor-based) webcomics don’t even try to be funny. But I’m pretty much convinced that my strength lies in the artwork.

This may sound a bit conceited to most of you, but I’ve never really thought of myself as the regular webcomic artist. Let’s face it, there’s plenty of comic strips out there on the web, and what do you see when you surf through most of them? Half-assed art, rampant copy/paste, missed or random updates, lame jokes and random scribbles labeled as “artwork” and intended to pass off as actual comics. It’s no wonder that webcomics haven’t managed to be taken seriously by all the other forms of sequential art, even webcomic artists don’t take webcomics seriously!

A lot of these webcomics are incredibly successful. And looking at them all I can think of is that they don’t deserve it – at least not to a certain degree. I’m sorry if I’m hitting a bit too close to home for some of you, but if you can’t at least maintain a friggin’ update schedule or a level of quality that isn’t even imposed on you but that you can actually choose for yourself then you don’t deserve the respect of your readers. You could even say that you’ll update once a month or whatever. But some artists (and I’m reluctant to call them by such a name) can’t even manage that. It’s not a matter of quality over quantity, either. Look at some of the largest and best webcomics out there. They never skip a beat! It’s a matter of professionalism. If you can’t keep up then you remain an amateur. And amateurs should be treated as such. I should know, I consider myself to be one.

But I do aspire to being a professional, so on the other hand, while I have never really thought of my work as the “best of the best”, I at least try to make COMMISSIONED one of the best webcomics out there. Sure, there’s plenty of rubbish to go around, but there’s also some incredible stuff to admire. I try to follow in the (giant) footsteps of artists like Mike Krahulik, Scott Kurtz or Lar de Souza, artists that are not happy with just being at the top of their field but are also constantly working towards improving their technique. You see them not just treating their work with respect and professionalism, but you also see them trying out new things, interesting projects and basically just getting better at what they do with each stroke of the pencil. And yeah, I try to emulate that. I see amazing pieces of art like Sean Wang’s “Runners” and I think to myself: “I wish I could do something like that – on that level”.

And that’s precisely the thing: I can.

Don’t get me wrong, I’m proud of what I have accomplished with COMMISSIONED. I feel that I have managed to produce a webcomic of decent quality and in the almost 6 years I’ve been at it I have never missed an update. I enjoy looking at my work from the beginning and seeing how I’ve improved along the way. But I know I can do better. I feel good about the comic and I believe it’s good as well. But I’m not satisfied with “good”. I aim for “awesome”. Perfection is impossible, but that doesn’t mean we’re excused from working towards it.

During these past few weeks I’ve found myself lamenting the state in which I’ve had to upload the comic strip, constantly pestered by the sensation that if I had a bit more time I could have crossed that line that separates “good” from “awesome”. This last week I tried to simplify the comic, make it easier to draw. But in the end that just didn’t work. I’m not like that. Time is the artist’s enemy, and so I find myself at a crossroads here. On one hand, there’s the fact that I like giving frequent and constant updates. I wish I could update COMMISSIONED every day, but I have to be realistic. On the other hand, there’s the constant desire to produce the best comic I can produce. And to be able to work on other things, produce artwork, record the Audiorants and who knows? Maybe even aim for illustration jobs with gaming companies or stuff like that. But then I’ll have to face the facts and admit: I can either simplify COMMISSIONED or make the webcomic I want to make. And that second option will require more time.

Like I said before, I’ve never really thought of myself as being like most of the other webcomic artists. One of the other things that makes me think like that is that I don’t suscribe to the notion that since none of you are paying me to draw this webcomic, that I can do whatever I want. I am lucky to have readers like the one’s I’ve got. Readers are the reason a webcomic exists. We post these things so you can check them out – otherwise why post them at all? My readers have not just helped push COMMISSIONED to a rather respectable position amongst the current (vast) selection of comics on the web but they have also made donations and helped out when I needed it. Thanks to my readers I have stuff like gaming consoles or even an iPod. I feel that when the time comes to make important decisions like the one I’m trying to make right now I owe it to my readers to at least ask for their opinions and possibly for their blessing.

It’s like this: I’m thinking about (starting this week) changing COMMISSIONED to a schedule of either twice or once a week so that I can work towards making it a better comic in every aspect.

I’ve done this in the past, when I went from daily to three times a week. And I did it for the same reason. And also, I like to think I delivered on my promise. Now I want to go even further and make it even better. Don’t misunderstand me, though. It doesn’t actually take a week to produce a COMMISSIONED comic strip. The idea is that I can also work on producing more commissioned artwork (you know, the stuff that pays the bills) and not have to lower the comic’s quality in order to do so as I’ve had to do in the past.

But I don’t want to just make this decision and leave all of you to “deal with it”. I really would like to know if any of you are with me on this and will support my decision along the way. I would honestly like to know what you all think.

So that’s it. Thanks for taking the time to read this incredibly long rant where I took forever to get to a point, but I need for everybody to understand where my mind is. I do not plan to end COMMISSIONED any time soon and I want to make it the best webcomic that it can be. So thank you all.

Good hunting;
O

NOTE: Before anybody says it, this all has nothing to do with my recent work on “Hello with Cheese”. Drawing those other comics barely takes a couple of hours out of my week and if that was really the problem, I’d just sleep a bit less and problem solved.

75 Comments

COMMISSIONATHLON – Day 15 – “Our work is done”

by O on July 13, 2010 at 7:28 am
Posted In: Artwork, Commissionathlon'10

10, Saturday: “Our work is done” - commissioned by: Ian
Description: 2 very unique villains walk away, as a town burns behind them.

Click image (or here) to view larger version.

2 Comments
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