Dwarf redesignon July 27, 2010 at 10:13 am
So I have started the process of redesigning the different characters and elements from the RPG storyline, something I’ve been wanting to do for a while.
Today I worked on Dwarf, since he’s actually the one that was rebuilding his own armor. In truth, I’ll be redesigning all three players, and probably Perky as well – but Dwarf is the only one that the story actually demands I redesign. Basically, the idea I want to transmit with both Dwarf and Elf’s new looks is a greater feeling of “badassery”. Let’s face it, they’re not nice people and they’ve done some pretty gruesome stuff along the way, so I really wanted them to look intimidating without going overboard and making them appear to be the Dark Lord’s lost twin.
With Dwarf the functional aspect of the armor was to dedicate the complete left side to defense and the right side to attack. So on his right side he has light leather armor that allows him to move and on the left side he’s completely covered in armor plating (sort of). I’m pretty sure it’s strategically poor, but it works for an asymmetrical design which is far more visually interesting than a balanced one.
From the earlier design I still liked the left shoulder, so I kept that. The rest of the suit I wanted to keep simple, since I do actually plan to have the characters change suits, armor and modify them along the way (as it happens in all games). To the shoulder armor I added a special kind of shield/buclker/bracer that can be attached to the lower part of the skull’s jaw or carried in the hand as a small shield. I added the “belly plate” sort of as a little personal joke regarding the last comic where Batey complained about his character having a belly. Also, I thought I’d add a plaid cloth for a little “style”.
At the bottom you can see the color possibilities, and I decided to stick with the classic green design since it contrasts well with the red tones of Dwarf’s beard. The red one does the exact opposite (and we don’t want that) while the third one just makes the whole character a single chromatic mass without any features really standing out (we don’t want that either). The blue one just doesn’t work, I guess because I’ve never really linked cold colors to Dwarves.