I firmly believe what Batey says in today’s fourth panel, that when it comes to packmules there’s basically two types of gamers: those that do and those that don’t. If you ask me, it’s not just about the mule, either. In my case, that also applies to companions, minions, mounts and pretty much any other living being that isn’t the character you’re role-playing.
It’s not a matter of encumbrance, because I like to use what I call “artistic encumbrance” rules at our gaming table. What this means is that I imagine what your character would look like if I were to draw him or her with all their equipment. If it still looks like the character could function, then we’re good to go. The rules basically just ends up as “carry anything you want as long as it’s not blatantly absurd” and it works well for us. Want to carry two huge swords with some extra daggers and throw-axes tied up here and there? Yeah, sure. That’s kind of badass. Want to carry ten greatswords? Erm… no.Well, at least not if you’re playing an average humanoid.
There’s plenty of exceptions to this rule, of course. Like, if the weight of the object is actually important, or if the inconvenience of carrying the object is relevant to the story I’m trying to build. But beyond that, I’ve found that whenever encumbrance rules are enforced in a strict manner sessions become something akin to math games, always checking to see how much I can add and what in my inventory I can subtract in order to not go over my max.
When I played a wheezy mage with no stamina in Skyrim, I’d spend half my time doing exactly that. Eventually my game became something like electrocute everything in sight, loot by balancing value and weight, use my companion as a packmule, fast-travel to every store in Skyrim and sell until they run out of money, fast-travel home and stash whatever I can use later, then fast-travel to stores where 2 days have passed since I started fast-traveling to sell a bit more, then get back to adventuring. A couple of kills later, start the traveling merchant thing all over again. If the good people of Skyrim were waiting for the new and mysterious Dovahkiin hero to save them from Alduin, in my case they probably had to wait decades for it to happen. It’s no wonder almost everybody in that place looks so old. I’m glad I played my mage as an elf, too, because otherwise I would’ve died of old age long before I even got around to learning Dragonrend.
Since mages are a bit over-powered in the game, I eventually had to abandon my companion because I got tired of her dying every time I shocked my enemies with chain lightning. It didn’t matter much in any case, because at that point I felt like Palpatine yelling ULTIMATE POWER!. The game ended up being a lot shorter than I thought it would be and I barely used the shouts at all, since my magic could pretty much disintegrate anything that crossed my path with my electrical powers.
When I was done, I found myself reflecting upon my game and thinking that perhaps that wasn’t the way the game was meant to be played. So I started over, made a Nord, and decided that I’d specialize in dual-wielding. In the first town I went to I talked for a while with the blacksmith and eventually embarked on a quest to be the best Blacksmith in Skyrim. As for carrying loot, I push a lot of my level-gains into stamina, so I don’t worry about weight that much anymore. Fighting is a lot more fun and I have barely even touched the main quest. I’m already at a higher level than I was during my first play-through with the mage, and Alduin can rape the entire population of Skyrim for all I care.
I believe something along the lines of “but I digress” applies here.
So what I’m trying to say is, I find that our gaming sessions are a lot more fun when we worry about adventuring, combat and Michael-Baying the crap out of the game. There’s explosions, incredible stunts, awesome magic and lots of laughs. My players have ridden dragons, battled demons on a bridge that was just a couple of feet wide high above a river of lava, murdered celestials at the top of a tower so high it connected two separate planes and even run across the rooftops of Sygil, escaping from a giant razor vine monster. None of these things is possible with a mule. And none of these things is fun if you’re worried about how much your swords will keep you from being able to perform your next Dex check.
So yeah, in conclusion: screw encumbrance.
Good hunting;
O








a donkey once nearly killed my character
…
fucken mules and donkeys!
Batey and Carlos’ remarks clearly show that O does not properly enforce encumbrance rules in his game.
Not an adventure goes by where either my party has to make multiple trips back to the dungeon in order to carry everything out, or they’re forced to leave loot behind because they simply can’t carry it. (Even things like Bags of Holding have a limit, and you’d be surprised how quickly suits of Chainmail add up.)
Well you don’t bring a mule into a dungeon anyway xD.
Right. You bring a donkey. Mules are too big.
Silly Weretiger, he should’ve gotten himself an oxe… They’re much more tasty.
That’s ox, not oxe
Like carrying over 100 000 gold pieces. Witch equals to 2000lbs of gold coins in D&D. No normal medium sized humanoid can carry that much. But hey in Skyrim they luckily weigh 0.
And I got my enchanting and blacksmithing to max before gettin enything else anywhere near. Got a lo of Blacksmithing by looting all Dwarven ruins of smeltable materials and crafted them into dwarvern bows. By the time i was done blacksmithing i’ve have level bartering/speech to high levels, and had max craftable gear with double enchants. And that rocked. I have used great axe for close combat and bow+sneaking for ranged. And it fealt great.
Poor All- he lost his mule… I’m sure he’s a closet brony and really thought it’s a pony (Twinklehoof saounds exactly as a pony name), but couldn’t find one. Why can’t a man love his pony?! Is this so wrong to have a bond like this between a man and animal?! Or a were-animal and animal for that matter?!
I am wondering when AL is going to snap.
Maybe he is totally naive but if I would treat him like shit in my function as a gamemaster (allowing the other players to fuck around with him is exactly that in my book) I wouldn’t be surprised if he would just cut the throats of the other characters in the night.
But oh noes! THAT would suddenly be hindered by such a hypocritical gamemaster I bet.
And you know what else?
Michael Bay like action in roleplaying is going to bore a lot of people after it is done so many times.
Great rant, O…I’m actually looking forward to playing a mage; my current (and most enduring character, since I had to restart three times to get him right) is a Nord lightly-armored sword and shield warrior who has uncovered huge amounts of territory in Skryim; I’ve been doing side quests nearly from the beginning. Like you, I don’t think I’ve even touched the main quest with this character. I have two other character builds planned for future play throughs: a thief/assassin (haven’t decided what race for that one) and an Argonian mage, since I’ve never played an Argonian before.
AH, poor Al. At least he had a companion for a small while. (Maybe he should get a cricket or something next time.)
As for Skyrim, monsters get tougher when your general “level” get higher. Also difficulty setting is good to use if game gets too easy.
As for blacksmithing, if you want to level that up fast just take a bow and sneak attack every deer, rabbit, squirrel, goat, bear or whatever that leaves some leather out, then go and make loads of hide gloves. Worth same amount of blacksmithing exp as Daedric Plate mail
Be warned tho that mobs will get tough if you have 0 combat skills and big level from blacksmithing. And Smithing is considered a Warrior skill, so under warrior rune + good night’s rest (rested bonus) you get skills quite fast.
Enough about Skyrim now
If your time allows it, I can recommend with all my heart to use fast travel as little as possible. It’s very rewarding in its own little ways. (:
i used to calculate carryweight but it got tiring like in skyrim,now i only use max push+pull at all and will begin using your method next game,oh those horrible memories of being forced to drop that shiny new armor in the middle of a barrow and then forget about it and by the time you remember it is gone,forever,eternally,on all planes of existance,why so mean to us skyrim?!
I made a spreadsheet for D&D 3.5 that keeps track of those kinds of bits and pieces. If anyone’s interested, an example is uploaded here: http://www.zshare.net/download/989264250b66df5e/
As long as you only write in the blue or yellow shaded cells and the inventory space it should work.
I also use promissory notes that PCs can buy from merchants in towns to avoid them carting around 100s of lbs of coins. Of course, every so often they run into the problem of tens of thousands of cp
If you find the spreadsheet useful, please let me know at gaynorvader@gmail.com. I’d also be interested in any feedback.
At the moment I’m working on a windows GUI program to do something similar, contact me if you’re interested. It’s still very much in the alpha stage of development.
Just recently found your webcomic and I’m reading through it fairly steadily.
I have to say one thing, though – if I were playing Weretiger I’d have started a long time ago on a careful plot to murder Elf and Dwarf. Those two are some serious assholes.
More importantly, I must say that the ‘episodes’ of your webcomic that make me go *meh* are fairly few and far between. Go O!