A situation like the one in today’s comic is solved by a simply rolling damage and subtracting the object’s damage resistance or hardness or whatever from it. When you overcome the rating, you break the object. Simple, right? Sure, there’s no way to botch that, because a low damage would just mean that you didn’t break it and that’s it – but in our game we like to add a little twist to it. You see, sometimes in life we just suck. Like when you miss the trash can and you’re not more than a foot away from it. So what we do is that before you do the strength check or damage roll or whatever, you have to do an attack roll and just not miss. The target number would normally be very low, because we’re talking about big objects that are just standing there – and sometimes, when the object’s something so big that there’s no way you could possibly miss, then all you need to do is not roll 1.
But you can still roll 1 and mess up. Why? Well like I said, because sometimes we just suck. I know I’ve missed that trash can I was standing right next to plenty of times. Sometimes destiny just doesn’t want you to be happy. If you do just happen to botch the roll, it doesn’t mean that your character can get killed or anything like that. It just means that something funny happens and the situations that come from those botches frequently make for some of the best role playing I’ve ever seen take place at my table.
Besides, the Game Master also needs to have his fun, right?
NOTE: The comic looks at bit different today because it’s done with water colors. As so many times before, it’s not something permanent, just a little bit of experimentation that I like to play around with every now and then. Opinions?